Fate Version 0.2
Fate Devlog: Version 0.2
This devlog will go over everything added/created for Fate Version 0.1, this includes the following:
Ability regeneration
Ability creation (Grenade, melee and ultimate)
Weapon functionality
Death/Respawning
Ability regeneration
Ability regeneration was luckily an easy thing to add to the game, as all I have is a timer that will decrease until it hits zero if the ability cooldown is currently above zero, then upon hitting zero it allows the player to use the ability again, see below the gif showing the abilities regenerating and also the grenade (left cooldown) ability being used:
Ability creation
For the creation of abilities, I wanted to try and make the scripts more modular in case I get far enough to where I can allow players to swap between different kinds of abilities during gameplay, so I have a basic script for the Rogue class that has grenade throwing which will be necessary for each class and then a way to throw throwing knifes which will be a rogue exclusive melee ability, the rogues ultimate right now is to have a high damage gun with limited shots to fire (see Destiny 2’s golden gun or chambers ultimate from Valorant for an example of how it should play out.) Below I will have gifs of how each ability is currently working, keep in mind sprites currently being used are placeholders and nothing is fully complete:
Weapon functionality
For the weapons I wanted to take inspiration from mainly destiny 2’s way of doing weapons where the player has three weapons to choose between, one which they will be mainly using and have a lot of ammo for, another which is for higher health enemies which need a weapon that can do more damage and a final weapon which does the most damage and is reserved for bosses/mini bosses due to ammo rarity. On top of this I have made a modular weapon script which allows me to easily swap different variables of weapons such as damage, reload speed, mag size and more. This also applies to the projectile weapons where I can change the force the projectile is launched with and what projectile is launched. The gif below will show weapon switching, weapon reloading, hitscan weapons and projectile weapons. (Please note that ammo counts are not accurate to final game and are just there for testing purposes.)
Death and respawning:
Another thing I have taken from Destiny/Destiny 2 is there respawning mechanic as I believe it is an incredibly good way to keep the action going despite dying, the way this works is if you die you will be put into a third person camera of where you died and after a few seconds you will be able to press a designated key to respawn yourself in said position with full health as if you didn't die. I do plan on also adding zones where respawning is disabled however such as boss arenas to allow challenge to still somewhat be in the game. Please see the gif below for how it will work, note that I do manually lower the players health to zero, this is not how it will work in final.
Going forward:
For version 0.3 I want to have some basic working options with save data, for example audio volume and camera sensitivity. I also want to have changing weapons to be added into an inventory screen so they can change each weapon type to something else, on top of this I would like to hopefully have weapon pickups that you can get from enemies so the player can get new weapon types the more they play the missions. This does also lead to wanting to have the players data fully saved including the weapons they have acquired and their level however that may not be fully implemented until a later version such as 0.4 or even beyond that.
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Fate
Y2S2 Indie Project Game
More posts
- Fate Version 1.0 (Release Version)50 days ago
- Fate version 0.9:57 days ago
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- Fate Version: 0.5Mar 21, 2025
- Fate Version 0.4Mar 08, 2025
- Fate Version 0.3Feb 28, 2025
- Fate Version 0.1Feb 21, 2025
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